Brandywine, 1777 – A Time for Heroes

Age
14+

Languages
French et English

Playing time
120 minutes

Number of players
1-2

Description

Brandywine, 1777 – A Time for Heroes is a strategic game in which players take on the role of either General Howe or Washington.

The game is based on the coordinated activation of military formations. Each side has a limited number of Activations, represented by Activation Cards, which allow it to move and fight, deploy Columns, build Redoubts and… do nothing (sometimes the best option!).

Each Formation’s Cohesion decreases as it acts, but it also generates momentum, represented by Momentum Cubes. These are used to acquire Tactical Cards, which offer special actions that can have an impact on the course of the battle, and to re-roll the dice during a battle.

Why Brandywine ?

It all started with a comment…

After Gettysburg – A Time for Heroes, I was looking for the next project. An embryonic campaign about Gettysburg was maturing, but nothing really took off.
Then one day I came across a post by an American gamer talking about Gettysburg. Comment:

« Brandywine with those mechanics would be awesome! »

Brandywine? The name sounded familiar, but nothing more. I started reading… and discovered a fascinating battle: 1777, the Revolutionary War, Washington caught off guard by a daring British manoeuvre. The American general didn’t know where the main enemy columns were until it was almost too late.

Click.
I had my idea đŸ’¡.

The challenge was to bring this uncertainty to life on the map, without any cloak or artifice. The American player must feel the tension of the times, and like Washington, discover the truth… at the critical moment.

Brandywine was born.