In progress

  • Sainte Hélène – L’envol de l’Aigle

    Sainte Hélène – L’envol de l’Aigle

    Age
    14+

    Languages
    French et English

    Playing time
    30-60 minutes

    Number of players
    2-5

    Couverture du jeu Sainte Hélène - L'envol de l'Aigle Cover of the game Release the Eagle

    Description

    1815, Napoleon is defeated and exiled to the ends of the earth.
    St Helena. An island. A prison. The end? Was it?

    What if the Eagle could still escape?
    A risky mission, discreet, almost crazy.

    Will the mission be hard enough for you?

  • Austerlitz – Coup de Tonnerre !

    Austerlitz – Coup de Tonnerre !

    Age
    14+

    Languages
    French et English

    Playing time
    120 minutes

    Number of players
    2

    Carte du jeu Austerlitz - Coup de Tonnerre ! Map ofthe game Austerlitz - Coup de Tonnerre !

    Description

    2nd December 1805. Three Emperors. One field. A clash of strategic lightning bolts.
    Napoleon strikes fast, strikes hard – and changes war forever.

    The battlefield is revealed… A board stretched like a trap, every point a threat, every move a gamble.
    The rules? Still classified as a state secret. But be warned: in 30 minutes, history could be turned upside down.
    Don’t worry, the sun will appear over Auterlitz – Coup de Tonnerre!

  • Brandywine, 1777 – A Time for Heroes

    Brandywine, 1777 – A Time for Heroes

    Age
    14+

    Languages
    French et English

    Playing time
    120 minutes

    Number of players
    1-2

    Description

    Brandywine, 1777 – A Time for Heroes is a strategic game in which players take on the role of either General Howe or Washington.

    The game is based on the coordinated activation of military formations. Each side has a limited number of Activations, represented by Activation Cards, which allow it to move and fight, deploy Columns, build Redoubts and… do nothing (sometimes the best option!).

    Each Formation’s Cohesion decreases as it acts, but it also generates momentum, represented by Momentum Cubes. These are used to acquire Tactical Cards, which offer special actions that can have an impact on the course of the battle, and to re-roll the dice during a battle.

    Why Brandywine ?

    It all started with a comment…

    After Gettysburg – A Time for Heroes, I was looking for the next project. An embryonic campaign about Gettysburg was maturing, but nothing really took off.
    Then one day I came across a post by an American gamer talking about Gettysburg. Comment:

    « Brandywine with those mechanics would be awesome! »

    Brandywine? The name sounded familiar, but nothing more. I started reading… and discovered a fascinating battle: 1777, the Revolutionary War, Washington caught off guard by a daring British manoeuvre. The American general didn’t know where the main enemy columns were until it was almost too late.

    Click.
    I had my idea 💡.

    The challenge was to bring this uncertainty to life on the map, without any cloak or artifice. The American player must feel the tension of the times, and like Washington, discover the truth… at the critical moment.

    Brandywine was born.