Why Brandywine ?
It all started with a comment…
After Gettysburg – A Time for Heroes, I was looking for the next project. An embryonic campaign about Gettysburg was maturing, but nothing really took off.
Then one day I came across a post by an American gamer talking about Gettysburg. Comment:
« Brandywine with those mechanics would be awesome! »
Brandywine? The name sounded familiar, but nothing more. I started reading… and discovered a fascinating battle: 1777, the Revolutionary War, Washington caught off guard by a daring British manoeuvre. The American general didn’t know where the main enemy columns were until it was almost too late.
Click.
I had my idea 💡.
The challenge was to bring this uncertainty to life on the map, without any cloak or artifice. The American player must feel the tension of the times, and like Washington, discover the truth… at the critical moment.
Brandywine was born.